Retrospective #12: Werewolf

werewolf retrospective
werewolf retrospective

Fan of the card game Werewolf, I decided to take inspiration from this game to create a new playful retrospective format.

Feel free to read our other retrospectives on this dedicated page:

Our retrospectives

Required material for Werewolf

For the Werewolf, you will need to prepare some equipment. Here is the list of materials what the facilitator will need to animate this retrospective:

  • square posts
  • pens
  • a board (or paperboard)

Here is a picture to print with all the characters useful for your retrospective:

werewolf retrospective
werewolf retrospective

Print several games for the same team (at least 2 times).

The overall time to plan is 40 minutes.

All steps

Here are the different steps to follow to complete this new retrospective. The cards will be shuffled and placed face down in the center of the table.

Step 1 of  Werewolf

The scrum master lets each participant draw a card at random. They must not reveal their card to other participants.

All participants must fill out the post’it following the theme defined by the card they have drawn. For example, if a participant has drawn a “werewolf”, he will have to write a post’it on the topic “that was negative within the team”.

When each participant has written their post’it, the scrum master will purpose them to read what they wrote on the post’it. When one participant reads what he has written on his post’it, the others will try to guess the character he embodies.

In parallel, the scrum master will take advantage of this to bring together the post’it with the same ideas in order to improve the readability of the different ideas raised by the team.

The participants will take cards at random during two rounds to force participants to speak on different topics; the participants could talk about topics even if they shouldn’t necessarily have dare to say.

Duration: 20 minutes

Step 2 of  Werewolf

For the 3rd round, the scrum master will let the participants choose the card they want; the scrum master can ask them to keep their cards secret if they want to have fun. However, this allows each member of the team to talk at least one time about the subject of his choice.

Duration: 10 minutes

Step 3 of  Werewolf


The participants will make a Dot Voting to define the 3 main axis of improvement on which the team will work during the next sprint.

The scrum master will not forget to ask participants to choose a volunteer to be responsible for monitoring the implementation of these axis of improvement. It is important to remember that it is essential to empower people to ensure that the axis of improvement will not be forgotten after the end of the retrospective.

Duration: 10 minutes

Conclusion: retro Lego

Really original, this retrospective of the Werewolf brings the members of the team to talk about subjects that are not always pleasant while keeping a pleasant context. Don’t hesitate to try the Werewolf and tell me if your participants appreciated this format.

Useful link: retrospective in french

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About Judicaël Paquet 190 Articles
Judicaël Paquet (agile coach and senior devops) My activities in France and Switzerland: - agile transformation architect - customized agile training - sensitization and manager coaching - agile maturity audits and situations - agile coaching (teams, orga, product owner, scrum master, agile coach) Specialties: scrum, kanban, management 3.0, scalability, lean startup, agile method.

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